PORTFOLIO

A collection of the best work I have created or worked on.

For a full list of games visit itch.io here

 
 
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HEARTLAND

Role: Project Manager, Game Designer
Platform: PC, Mac
Time Frame: 4 weeks
Responsibility: Project management, Game Design, Character rigging and modeling

Publicity:
Rock Paper Shotguns Free Games of the Week (07/28/2018)
Showcased by Itch.io on Twitter

Description:
Heartland explores the concept of home in family, by following the last peaceful day of a family during wartime.

 
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COLOUR CLASH

Role: Game Designer and Programmer
Platform: PC, Mac
Time Frame: 2 Weeks

Publicity: Rock Paper Shotgun article

Description: 
A game inspired by artworks from Julie Mehretu, combined with the Atari game "Missile Command"

 

DARKNESS DWELLS

Role: Project Manager, Game Designer
Platform: PC, Mac
Time Frame:  4 weeks
Responsibilities: Project management, Localization, Game Design

Publicity: 

  • #1 Itch.io horror game 2018/05/04, Featured on Itch.Io front page
  • Played by Markiplier and several others on youtube

Description:
Darkness Dwells is a horror game that makes the player re-live the terrifying experience of going to sleep with monsters in the room. 

 
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CROWD CONTROL

Role: Game Designer and Pixel Artist / Animator
Platform: PC, Mac, Android
Time Frame: 4 weeks
Responsibilities: Pixel art and animation, additional game design

Publicity: Featured in PC Gamer's "Best Free Games of the Week"

Description:
Crowd Control was made for a one week game jam using the three words Mass, Staccato, Prolong. There it received the price for "best game art". After the game jam, me and my fellow developers decided to keep working on it, to make it into the comical experience it is today.

 
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RIFT WRECKER

Role: Game Designer and Programmer
Platform: PC, Mac
Time Frame: 1 Week

Description:
Rift Wrecker was developed for a one week game jam, using the words Split, Cascade and Sundown . It received the award "eyes bigger than stomach" for it's quality compared to the time frame it was developed in.